/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */
#include "GameWorldScene.h"

namespace PQClient
{

	GameWorldScene::GameWorldScene(Ogre::RenderWindow* win) : SceneObject(win)
	{
	}

	void GameWorldScene::loadScene()
	{
		SceneObject::loadScene();
		
		this->getRenderProperty().setBackground(Ogre::ColourValue(0,1,0));
	}

}
